Thursday, April 7, 2011

Home Brew Prestige Class

a home-brew prestige class based off the pathfinder wizard specialty of conjurer.

Master Summoner

Prerequisite:
Able to cast 3rd level Arcane spells.
Skill: Spellcraft 8ranks
Spells Known: at least one 3rd level Spell of the Conjuration School.

Class abilities
Standard Class Level cap: 10
Skill points (2+int bonus per level)
Class Skills: As per Wizard
Good Save: Will (Starting at +2)
Poor Save: Fort, Ref
Base Attack Progress: Poor

Spells per day: +1 per Master Summoner level to base class. (if more than one caster class available chose one)(Level 1 Ability)

Familiar (stacks with classes that have familiar) (Level 1 ability)

Conjurer's ease (Su): Conjuration (summoning) count as one level lower for memorizing/known/casting purposes.(Level 1 Ability)

Boosted Calling (Su): Creatures conjured with Conjuration (Summoning) spells gain +1 per 2 Master Summoner level to Abilitiy Points (Str, Dex, Con, Int, Wis, Cha) and Save DCs. (Level 5 Ability)

Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to your 'Master summoner level (minimum 1). At 10th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends. (Level 1 Ability)

Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every 'Master summoner levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance. (Level 1 ability)

Bonus Spells to spells known (Level is also the level of the Master summoner class where it is gained)
  1. (Summon Monster I or Summon Undead I), Unseen Servant, Mount,
  2. (Summon Monster II or Summon Undead II), Summon Swarm
  3. (Summon Monster III or Summon Undead III), Phantom Steed
  4. (Summon Monster IV or Summon Undead IV), Black Tentacles (controllable), Secure Shelter, Phantasmal Killer,
  5. (Summon Monster V or Summon Undead V), Faithful Hound, Hidden Lodge, Servant Horde, Phantasmal Thief,
  6. (Summon Monster VI or Summon Undead VI), Trusted Bloodhound,
  7. (Summon Monster VII or Summon Undead VII) Magnificent Mansion, Instant Summons
  8. (Summon Monster VIII or Summon Undead VIII)
  9. (Summon Monster IX or Summon Undead IX), Gate, Summon Elemental Monolith,


Specific Summons (EX): 2 HD per Spell Level. 2 summons picked per Class Level at Max Spell Level These Creatures Are always used for their spell level. If creature dies  treat as if familiar had died. You always Summon one of the pair. Summon ECL can equal to double Master summoners ECL.

Thursday, January 27, 2011

Friday, December 10, 2010

Character thoughts

The fun of trying to make a character; to draw up a humble background, description, and personality that is somewhat different than my own. Thinking of things that fit the campaign I am going to play in is hard, I always want to play the traveler, he (or she or hir or it) who is not of the world in some way, or is from a somewhat different time, world, reality. or place.

I can think of some starters but have issues with some grand designs or interesting beginnings without going over the top. when you play adventurers you have something about you that makes you want to adventure. Not just the default 'you just chose to with your crap gear.' In the current Game that will start,  that I joined, I am still making my character the item that made me decide to go adventure is acquired. An ancestral magic tome that he had convinced to open for him and make sense enough to learn from. The rest... I am having issues with making. trying to not make it a story with dialogue and just a rouge overview of the character's History. I have the family line and a rough framework of background started in my head trying to type it is proving hard for me. Wish me luck I should be able to get it fully done by the time the game starts, And hopefully not go overboard on it.

Monday, August 16, 2010

I am forgetful. at times.

Oh, the fun of forgetting you have a blog. Forgetting to make a post is another problem. I forget and remember odd things which can be a problem at times, and a boon at others. I just love how random I am at times and how at others I can be consistent. Of things that helps me remember at times is being sick and having time to go around in my mind and figure what the hell is going on in my life.

Friday, May 21, 2010

FONTS

Slightly annoyed right now since the fonts for most sites I have seen for forums are limited. (>.<)

I have a few types that I like to use, when I want to appear fancy, Bradley Hand ITC font with a 12 font size and bold, makes for an more handwritten approach for descriptions, in game letters and notes, and certain items that I type out. Comic sans MS font with 10 font size, is what I like to use for making lists, Character "sheets", and because it is easy on my eyes to read. (^.^)

Ya I went on a tangent with this post, but I have random thoughts that I want to post most of the time.

Humanity Lobotomy - Second Draft

Thursday, May 20, 2010

Joy...

On current news Finding out an issue that you don't notice most of the time is depressing, I never thought of it as a problem. but it seems my body odor is screaming past gamer funk and heading to  speeeeeeew. Anyone have any suggestions on countering this gamer foe?  I know I might have to switch from a deodorant to an antiperspirant/deodorant  get a different body wash (current seems not to work) and probably get some body powder to use as well. So any suggestions, (and yes I already shower once a day, might have to shower more often than that...)