Master Summoner
Prerequisite:
Able to cast 3rd level Arcane spells.
Skill: Spellcraft 8ranks
Spells Known: at least one 3rd level Spell of the Conjuration School.
Class abilities
Standard Class Level cap: 10
Skill points (2+int bonus per level)
Class Skills: As per Wizard
Good Save: Will (Starting at +2)
Poor Save: Fort, Ref
Base Attack Progress: Poor
Spells per day: +1 per Master Summoner level to base class. (if more than one caster class available chose one)(Level 1 Ability)
Familiar (stacks with classes that have familiar) (Level 1 ability)
Conjurer's ease (Su): Conjuration (summoning) count as one level lower for memorizing/known/casting purposes.(Level 1 Ability)
Boosted Calling (Su): Creatures conjured with Conjuration (Summoning) spells gain +1 per 2 Master Summoner level to Abilitiy Points (Str, Dex, Con, Int, Wis, Cha) and Save DCs. (Level 5 Ability)
Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to your 'Master summoner level (minimum 1). At 10th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends. (Level 1 Ability)
Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every 'Master summoner levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance. (Level 1 ability)
Bonus Spells to spells known (Level is also the level of the Master summoner class where it is gained)
- (Summon Monster I or Summon Undead I), Unseen Servant, Mount,
- (Summon Monster II or Summon Undead II), Summon Swarm
- (Summon Monster III or Summon Undead III), Phantom Steed
- (Summon Monster IV or Summon Undead IV), Black Tentacles (controllable), Secure Shelter, Phantasmal Killer,
- (Summon Monster V or Summon Undead V), Faithful Hound, Hidden Lodge, Servant Horde, Phantasmal Thief,
- (Summon Monster VI or Summon Undead VI), Trusted Bloodhound,
- (Summon Monster VII or Summon Undead VII) Magnificent Mansion, Instant Summons
- (Summon Monster VIII or Summon Undead VIII)
- (Summon Monster IX or Summon Undead IX), Gate, Summon Elemental Monolith,
Specific Summons (EX): 2 HD per Spell Level. 2 summons picked per Class Level at Max Spell Level These Creatures Are always used for their spell level. If creature dies treat as if familiar had died. You always Summon one of the pair. Summon (HD+Class Level) can equal to double Master summoners ECL. Summoning both counts as Summon monster spell (Levelx2)