Monday, April 18, 2011
Odd thought
MY grandfather on my dads side passed away 4/17/2011 at 4am My time. Sad as it may I am a little disheartened at the fact that I had no emotion upon hearing his passing. I do not know why I feel like this but things are always odd for me with how I feel.
Monday, April 11, 2011
Thursday, April 7, 2011
REasoning of sporadic posting
Honestly I am a person who has a mind that wanders allot. My attention varies and wanders off at times as well considering the trouble I have at times with Keeping focus on a subject annoys me at times. I can for several days or weeks only focus at one thing or other times, and then I can not seem to focus on anything at all at other times.
What really bothers me is when I try to play a game that originally was a pen and paper game on a ply by post type of board. I learned to use present tense for my actions while the play by post you have to use past tense most of the time. I still have one issue with doing that, and the other is keeping up. most of the time I can other times well. That is an issue, Go to bed and wake up with 5 or 10 posts up and they end up waiting on me.
I feel at times that I was born both too late to enjoy the "traditional" way of playing Pen and paper, and to early to be fully as adept as most of the people who play via 'play by post' now. But that is what makes me what I am now. I should not argue for the actions we have made and the actions we make now are what make us what we are. Trying to think of what to post and how to say it can be really annoying at times.
What really bothers me is when I try to play a game that originally was a pen and paper game on a ply by post type of board. I learned to use present tense for my actions while the play by post you have to use past tense most of the time. I still have one issue with doing that, and the other is keeping up. most of the time I can other times well. That is an issue, Go to bed and wake up with 5 or 10 posts up and they end up waiting on me.
I feel at times that I was born both too late to enjoy the "traditional" way of playing Pen and paper, and to early to be fully as adept as most of the people who play via 'play by post' now. But that is what makes me what I am now. I should not argue for the actions we have made and the actions we make now are what make us what we are. Trying to think of what to post and how to say it can be really annoying at times.
Home Brew Prestige Class
a home-brew prestige class based off the pathfinder wizard specialty of conjurer.
Master Summoner
Prerequisite:
Able to cast 3rd level Arcane spells.
Skill: Spellcraft 8ranks
Spells Known: at least one 3rd level Spell of the Conjuration School.
Class abilities
Standard Class Level cap: 10
Skill points (2+int bonus per level)
Class Skills: As per Wizard
Good Save: Will (Starting at +2)
Poor Save: Fort, Ref
Base Attack Progress: Poor
Spells per day: +1 per Master Summoner level to base class. (if more than one caster class available chose one)(Level 1 Ability)
Familiar (stacks with classes that have familiar) (Level 1 ability)
Conjurer's ease (Su): Conjuration (summoning) count as one level lower for memorizing/known/casting purposes.(Level 1 Ability)
Boosted Calling (Su): Creatures conjured with Conjuration (Summoning) spells gain +1 per 2 Master Summoner level to Abilitiy Points (Str, Dex, Con, Int, Wis, Cha) and Save DCs. (Level 5 Ability)
Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to your 'Master summoner level (minimum 1). At 10th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends. (Level 1 Ability)
Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every 'Master summoner levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance. (Level 1 ability)
Bonus Spells to spells known (Level is also the level of the Master summoner class where it is gained)
Specific Summons (EX): 2 HD per Spell Level. 2 summons picked per Class Level at Max Spell Level These Creatures Are always used for their spell level. If creature dies treat as if familiar had died. You always Summon one of the pair. Summon ECL can equal to double Master summoners ECL.
Master Summoner
Prerequisite:
Able to cast 3rd level Arcane spells.
Skill: Spellcraft 8ranks
Spells Known: at least one 3rd level Spell of the Conjuration School.
Class abilities
Standard Class Level cap: 10
Skill points (2+int bonus per level)
Class Skills: As per Wizard
Good Save: Will (Starting at +2)
Poor Save: Fort, Ref
Base Attack Progress: Poor
Spells per day: +1 per Master Summoner level to base class. (if more than one caster class available chose one)(Level 1 Ability)
Familiar (stacks with classes that have familiar) (Level 1 ability)
Conjurer's ease (Su): Conjuration (summoning) count as one level lower for memorizing/known/casting purposes.(Level 1 Ability)
Boosted Calling (Su): Creatures conjured with Conjuration (Summoning) spells gain +1 per 2 Master Summoner level to Abilitiy Points (Str, Dex, Con, Int, Wis, Cha) and Save DCs. (Level 5 Ability)
Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to your 'Master summoner level (minimum 1). At 10th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends. (Level 1 Ability)
Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every 'Master summoner levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance. (Level 1 ability)
Bonus Spells to spells known (Level is also the level of the Master summoner class where it is gained)
- (Summon Monster I or Summon Undead I), Unseen Servant, Mount,
- (Summon Monster II or Summon Undead II), Summon Swarm
- (Summon Monster III or Summon Undead III), Phantom Steed
- (Summon Monster IV or Summon Undead IV), Black Tentacles (controllable), Secure Shelter, Phantasmal Killer,
- (Summon Monster V or Summon Undead V), Faithful Hound, Hidden Lodge, Servant Horde, Phantasmal Thief,
- (Summon Monster VI or Summon Undead VI), Trusted Bloodhound,
- (Summon Monster VII or Summon Undead VII) Magnificent Mansion, Instant Summons
- (Summon Monster VIII or Summon Undead VIII)
- (Summon Monster IX or Summon Undead IX), Gate, Summon Elemental Monolith,
Specific Summons (EX): 2 HD per Spell Level. 2 summons picked per Class Level at Max Spell Level These Creatures Are always used for their spell level. If creature dies treat as if familiar had died. You always Summon one of the pair. Summon ECL can equal to double Master summoners ECL.
Thursday, January 27, 2011
Friday, December 10, 2010
Character thoughts
The fun of trying to make a character; to draw up a humble background, description, and personality that is somewhat different than my own. Thinking of things that fit the campaign I am going to play in is hard, I always want to play the traveler, he (or she or hir or it) who is not of the world in some way, or is from a somewhat different time, world, reality. or place.
I can think of some starters but have issues with some grand designs or interesting beginnings without going over the top. when you play adventurers you have something about you that makes you want to adventure. Not just the default 'you just chose to with your crap gear.' In the current Game that will start, that I joined, I am still making my character the item that made me decide to go adventure is acquired. An ancestral magic tome that he had convinced to open for him and make sense enough to learn from. The rest... I am having issues with making. trying to not make it a story with dialogue and just a rouge overview of the character's History. I have the family line and a rough framework of background started in my head trying to type it is proving hard for me. Wish me luck I should be able to get it fully done by the time the game starts, And hopefully not go overboard on it.
I can think of some starters but have issues with some grand designs or interesting beginnings without going over the top. when you play adventurers you have something about you that makes you want to adventure. Not just the default 'you just chose to with your crap gear.' In the current Game that will start, that I joined, I am still making my character the item that made me decide to go adventure is acquired. An ancestral magic tome that he had convinced to open for him and make sense enough to learn from. The rest... I am having issues with making. trying to not make it a story with dialogue and just a rouge overview of the character's History. I have the family line and a rough framework of background started in my head trying to type it is proving hard for me. Wish me luck I should be able to get it fully done by the time the game starts, And hopefully not go overboard on it.
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